You are uncertain how to get to Frynna, so you ask a Pixie who is selling tourist maps on the dock. She informs you that Frynna holds open courts and if you head up the main street you will come to the palace gate. As long as you can get past the so-called "Rod of Intentions," you should be able to see her within the hour. You thank the Pixie and continue down the main street as suggested.
It is a broad way, lined with clouds in the shape of trees and topiary animals. There are shops that open up onto the main street, selling all sorts of brightly colored and exotic goods, but you don't wish to be tempted so you press on. Every so often there is a side street with an interesting street sign: to the Library, to the Hall of Winds, to the Butterfly Garden, and so on.
As you walk you draw every closer to the tallest spire of the spangled city and you see a tall, golden gate. In front of it stands another Wood Elf, this one a male in shining armor. There is a sword at his side but in his right hand he carries a walking staff of twisted, dark wood with a golden sphere on top.
You greet him and ask if you can see Frynna.
"First you must be examined by the Rod of Intentions," he intones dramatically. "The Rod of Intentions will see if you have any ill intent for our beloved queen and if so I must deny you entrance and have you banished from the city forever."
"All right," you say. "And how does this work?" In response he bonks you on the noggin with his stick. "Ouch!" you exclaim. It was not a knock out blow, but it certainly hurt a bit. He then examines the sphere at the top of the staff, tapping it lightly with his long, nimble fingers.
"Ah, good, no residual ill intent; you are free to enter."
"Thanks," you mumble not particularly meaning it. He waves at the gate and they swing open on their own. There is a broad marble staircase beyond leading to an open doorway and a vaulted courtroom of intersecting arches. In the middle of this room on a pedestal and a throne of spun crystal sits Frynna.
She is a tall, elegant fairy with iridescent wings of blue and lavender. Her skin is pale as the clouds she governs and her eyes as blue as the midday sky. Her hair, by contrast, is spun from the darkest night and seems to be spangled with points of light that could be stars. She wears a twisted, silver wire, cone shaped crown set with sapphires and her dark hair has been braided and spun into the crown itself so that it climbs up to an impressive height before cascading back down her back like a waterfall. Her robes are gauzy and pale blue. Each layer appears transparent when viewed alone but one on top of the other they clothe her modestly yet beautifully. She gazes at you.
"Yes, what is it that you desire?" she asks in a humming, musical voice.
You tell her of Sir Rin and Lady Rilla and she looks genuinely concerned at the news.
"That Wizard of the Lake," she huffs. "The nerve of him. Just because he had a bad marriage he expects everyone else to! When my sister married he sent her a pair of dueling pistols as a gift with a card that said, 'for when things get tiresome.' The nerve . . . and his daughter is a sweet girl, miracle of miracles. Takes after her mother I suppose. They say that she was so weary of her cantankerous husband that she transformed herself into a fish. He's been trying to catch her ever since, not because he wants her back, but just out of sheer spite. Terrible story. That is why, my friend, you should never marry a Wizard unless you are absolutely certain that he isn't under the temporary influence of one of his own love potions. Wizards who dip into their own stash are the worst. They never end well."
She taps her fingers on her knee thoughtfully.
"I can give you some aide, but it seems to me you have two separate problems: one is making Rin human again and the other is keeping the Wizard--or his friends, he has a few of those somehow--from redoing what you've undone. Unfortunately with the nature of wishes, I will only be able to assist you with one or the other. I would suggest seeing the Goblin King about the remaining difficulty. He tends to be a little less generous with his magical giftings but he has a grudge against the Wizard due to an incident at the last Magicians Guild poker night."
She stands and produces a wand from her sleeve. She then begins to draw lines in the air, invisible at first but as her movements increase in speed you start to see lines of blue light, like from a sparkler being spun on the Fourth of July. As the lines take shape you see that she is making a three dimensional cube which becomes more and more solid with each pass of the wand. Finally it grows so substantial that it falls to the floor with a clanking sound. You glance down and see a box of a strange, pale blue metal.
"Inside this box is the answer to any problem you choose to ask it," she explains. "I have specially enchanted it so that only the Lady Rilla will be able to open it. Now, as I mentioned, the other half of your difficulty would best be solved by the Goblin King. Do you want me to call a cloud for you? You can ride one anywhere you would like and get started on the next leg of your venture."
Say yes, thank you, I will go and see the Goblin King right now.
or
Actually, I already saw the Goblin King and I feel we are ready to disenchant Rin.
or
I think I would like to spend some time exploring your realm first. It is lovely.
or
There is another adventure that requires my attention about now.
It is a broad way, lined with clouds in the shape of trees and topiary animals. There are shops that open up onto the main street, selling all sorts of brightly colored and exotic goods, but you don't wish to be tempted so you press on. Every so often there is a side street with an interesting street sign: to the Library, to the Hall of Winds, to the Butterfly Garden, and so on.
As you walk you draw every closer to the tallest spire of the spangled city and you see a tall, golden gate. In front of it stands another Wood Elf, this one a male in shining armor. There is a sword at his side but in his right hand he carries a walking staff of twisted, dark wood with a golden sphere on top.
You greet him and ask if you can see Frynna.
"First you must be examined by the Rod of Intentions," he intones dramatically. "The Rod of Intentions will see if you have any ill intent for our beloved queen and if so I must deny you entrance and have you banished from the city forever."
"All right," you say. "And how does this work?" In response he bonks you on the noggin with his stick. "Ouch!" you exclaim. It was not a knock out blow, but it certainly hurt a bit. He then examines the sphere at the top of the staff, tapping it lightly with his long, nimble fingers.
"Ah, good, no residual ill intent; you are free to enter."
"Thanks," you mumble not particularly meaning it. He waves at the gate and they swing open on their own. There is a broad marble staircase beyond leading to an open doorway and a vaulted courtroom of intersecting arches. In the middle of this room on a pedestal and a throne of spun crystal sits Frynna.
She is a tall, elegant fairy with iridescent wings of blue and lavender. Her skin is pale as the clouds she governs and her eyes as blue as the midday sky. Her hair, by contrast, is spun from the darkest night and seems to be spangled with points of light that could be stars. She wears a twisted, silver wire, cone shaped crown set with sapphires and her dark hair has been braided and spun into the crown itself so that it climbs up to an impressive height before cascading back down her back like a waterfall. Her robes are gauzy and pale blue. Each layer appears transparent when viewed alone but one on top of the other they clothe her modestly yet beautifully. She gazes at you.
"Yes, what is it that you desire?" she asks in a humming, musical voice.
You tell her of Sir Rin and Lady Rilla and she looks genuinely concerned at the news.
"That Wizard of the Lake," she huffs. "The nerve of him. Just because he had a bad marriage he expects everyone else to! When my sister married he sent her a pair of dueling pistols as a gift with a card that said, 'for when things get tiresome.' The nerve . . . and his daughter is a sweet girl, miracle of miracles. Takes after her mother I suppose. They say that she was so weary of her cantankerous husband that she transformed herself into a fish. He's been trying to catch her ever since, not because he wants her back, but just out of sheer spite. Terrible story. That is why, my friend, you should never marry a Wizard unless you are absolutely certain that he isn't under the temporary influence of one of his own love potions. Wizards who dip into their own stash are the worst. They never end well."
She taps her fingers on her knee thoughtfully.
"I can give you some aide, but it seems to me you have two separate problems: one is making Rin human again and the other is keeping the Wizard--or his friends, he has a few of those somehow--from redoing what you've undone. Unfortunately with the nature of wishes, I will only be able to assist you with one or the other. I would suggest seeing the Goblin King about the remaining difficulty. He tends to be a little less generous with his magical giftings but he has a grudge against the Wizard due to an incident at the last Magicians Guild poker night."
She stands and produces a wand from her sleeve. She then begins to draw lines in the air, invisible at first but as her movements increase in speed you start to see lines of blue light, like from a sparkler being spun on the Fourth of July. As the lines take shape you see that she is making a three dimensional cube which becomes more and more solid with each pass of the wand. Finally it grows so substantial that it falls to the floor with a clanking sound. You glance down and see a box of a strange, pale blue metal.
"Inside this box is the answer to any problem you choose to ask it," she explains. "I have specially enchanted it so that only the Lady Rilla will be able to open it. Now, as I mentioned, the other half of your difficulty would best be solved by the Goblin King. Do you want me to call a cloud for you? You can ride one anywhere you would like and get started on the next leg of your venture."
Say yes, thank you, I will go and see the Goblin King right now.
or
Actually, I already saw the Goblin King and I feel we are ready to disenchant Rin.
or
I think I would like to spend some time exploring your realm first. It is lovely.
or
There is another adventure that requires my attention about now.
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