Wednesday, May 8, 2013

Fetching the Crown

 In preparation for your heroic venture the king loans you a sword and informs you that a rowboat will be waiting for you at the shores of the Crystal Lake. Well armed and ready for a fight, you  hurry down the tunnels to the lake. You select a sea worthy (or at least subterranean river worthy) rowboat from the various boats lined up at the dock and push off towards the middle of the lake.

 The light from the Goblin torches bounces off the crystals on the walls and ceiling and shimmers on the lake. The water is clear of sediment and you can see right down to the bottom which looks like mirrored glass. Eyeless fish dart about or lazily rest in the shadows of the glassy pillars.

At the end of the great chamber the water of the lake slips out into a narrow passage and flows rapidly. You pull in your oars and sit back for the ride. The water is still clear but the crystals are fewer and farther between and soon the only light is from your torch.

As you approach the Grootslang's cavern you hide your torch under your cloak and row towards shore.  The Grootslang is apparently taking an after dinner nap. This hideous beast has the shriveled head of an elephant but with the body of a serpent. It exudes a distinct musty smell and its wrinkly skin is a sickly greenish gray like moss covered rocks. It lies half in, half out of its cave. You fully intend to sever its neck while it sleeps, but the moment your rowboat bumps against the shallows it bolts up and snarls at you. You dive out  of the way just as its massive head careens towards your boat, shattering it.

You land in the water with a great splash and the Grootslang starts to fish for you with its trunk. In your fall, however, you lost your torch and it is now floating down stream. The Grootslang sees this and dodges after it, perhaps mistaking it for you, perhaps attracted to the light. As it glides past you take a mighty swing. Your blade cuts deeply into the fleshy folds of its neck and it rears up with a cry of agony before toppling over, twitching a few times, and lying still. You manage to fish the crown it was wearing as a nose ring out of the water.

You  hear the cries of Goblin voices and see a train of Goblin longboats come around the bend in the river sailing towards you. A well dressed Goblin with a longsword waves at you.

"We heard the sounds of battle, but it looks as if you have managed on your own," he gasps. "You have slain the mighty Grootslang! How will we ever repay you?"


"Take me to the king!" you wheeze, still a tad out of breath.






By the time you reach the king's courtroom your clothes have drip dried. The king claps his hands with delight upon seeing his crown once more.

"Whatever you ask you may have!" he exclaims.

"Do you have a magical spell or potion that can be used to disenchant Sir Rin and return him to human form?" you inquire. The Goblin King looks thoughtful.

"I have the majority  of what you will need," he says. He summons a servant. "Bring me the Wand of Wishes!" he orders. The servant hurries away but returns a moment later with a gilded box. Inside is a plain looking stick, stripped of its bark and smooth to the touch but hardly remarkable. "This is the Wand of Wishes," he explains. "It will only grant you a single wish. You can use it to restore Sir Rin his natural shape once more, however, it will not free him from the pursuit of the Wizard of the Lake. For that I would suggest consulting with the Sky Queen, Frynna. She has often dealt with disagreeable Wizards and has a way with them. . . or you could use the wand to deal with the Wizard and use Frynna's magic to disenchant Rin. It's up to you."

Return to Lady Rilla and Sir Rin

or

I've already been to see Frynna. I am ready to disenchant Rin!

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